My concept design work focuses largely on colour, lighting and texture. I enjoy creating unique perspective and highly detailed scenes to create immersive atmospheres.. Below are a series of projects ranging from Sister Sludge to a psychological thriller titled Dreamless.
Workflow- Soup's Room
My most recent piece is Soup’s Room. When approaching pieces like this, I like to map out my initial ideas digitally, using looser brush strokes to get the gist of the lighting and atmosphere- next using my sketchbook to get a more detailed sense of the structure. Given the incredibly detailed nature of the piece, I opted to create my line-art and initial value map first in greyscale. Exploring alternative lighting was important here because of the many light sources I couldn’t show vividly in the sun.
The Sludge House
Designing the house for Sister Sludge is an ongoing project, starting with the above rendering of the exterior. The whole house is a reflection of the cast of characters- eclectic, warm and chaotic. Below, the kitchen from several perspectives.
A standalone piece I'm hoping to develop further.
Swamp Trailer
When presented with the question: “If a frog became a 20-something year old man- where would he live?” I decided to use the most annoying perspective ever. And then designed a swamp themed Persian rug.
Shiba Corner Store
An off-license run by a family of Shiba Inus.
Dreamless
Concept art from Dreamless, a TV show pitch I helped develop during uni. Thematically, its a lot darker than my usual work so it was a fun exercise in exploring more angsty subject matter.
Other Projects
There’s an obstacle course in the walls.
Early concept design for a short film I’m developing currently.